v1.4.6
– Fixed an error with scaling and AR Markerless mode – Fixed an issue that sometimes caused build templates to not apply correctly
v1.4.5
– Oculus Quest 2 controllers should be loaded correctly
– Pico Neo 2 support!
v1.4.4
– Added markerless AR Mode (beta)
– You can now use the mouse wheel to move in a scene so you dont need a keyboard
– SteamVR 2020 LTS support implemented (beta) – various bugfixes
V 1.4.3b5
Fixed a bug with builds Added WebGL support
V 1.4.3b4
Fixed a bug with animations not being set up correctly Better dependencies managment during first installation
V 1.4.3b2
Better managment of required packages.
V 1.4.3b1
Lots of bugfixes (thanks to our awesome users from the discord server)
– Fixed a bug occurring when switching from Standalone to Oculus Quest for the first time in Unity 2020.2 – Fixed missing meshes for all controllers and Tom when importing the asset in certain conditions
– Fixed the Tom material to work without issues in all the RP
– added Alpha support for Valve Index V 1.4.2
– Beta support for Unity 2020.2
– Better managment for the AR Template
– Bugfix and improvements for the Save Photo feature (with Unity Native Gallery support)
V 1.4.1 What’s new: – VR smooth locomotion (beta) – minor bugfixes for the AR template
– a new modular system needed for PUN 2 multiusers support (coming veeery veery veery soon) and other external modules.
– minor bugfixes on the scene and build panel
– a new control in the scene panel to edit the VR Fade timing (or to remove it completely)
– New nodes for play/pause/stop videos and a new sample scene only for this.
V 1.3.1
Fixed an issue with Oculus Quest Build template
V 1.3
– Lots of bugfix – AR Template (Beta 1)
V 1.2
– new graphics and tab managment: now the tabs are “Interactions” “Scene” and “Build”
– Added build templates to easily switch between movement modes and platforms
– Fixed an annoying bug with the “doubletap to move”
– Added the ability to export asset bundles of scenes directly in the build tab
– New on the Action Sequence:
– Networking/Download json string list
– Networking/Download or cache assetbundle scene
– Triggers/On Object Pointer Hover
– Triggers/On Object Pointer Exit – UI/Image Fill – Variables/Filter List of String
– Dramatically improved build times with the new build templates system V 1.1
– Lots of UI bugfixes – Added the possibility to choose the right click of the mouse to rotate in 360 mode
– New on the Action Sequence: Open Scene and show info dialog – Improved support for the HTC Vive Pro V 1.0.1
– Added two new Interactions to the Action Sequence, Change Light Color and Bake Reflection probes V 1.0.0
– Added support for Oculus Quest and Rift S – Added support for XBox One Controller for 360 view
– Complete refactoring on UI and VR managment: — Now you can choose between global options or local options for a scene
— Now you can select VR support AND 360 start mode so you can easily manage VR-only options
— Removed difference between VR and VR_mobile, in this way we can easily manage future developments
– New Animation: Draggable, let you create draggable objects – Added Visual Scripting system for animations: with this system you can create complex animations without coding, animation blocks available:
— Triggers: the trigger block defines the event that starts the animation, you can use theese predefined blocks:
— Trigger on enter area
— Trigger on Handle Click
— Trigger on Object Click
— Trigger on Start Scene
— Actions: an action is an animation, it is called by a trigger or at the end of other actions.
— Rotate Object
— Translate Object
— Show Multi Choise Panel
— Toggle Object visibility
— Show 360 photo
— Teleport to point
— Switch Material
— Utils
— Debug Log
— Repeat for n times
— Wait for seconds
– New 360/VR Menu: with this menu you can access common tools and settings needed during runtime, the menu has been created to let developers add new elements easily, what’s available right now:
— Settings:
— Height settings
— Tools:
— Switch Camera type
— Take a picture
– New Multi Choise Panel that spawns over the handle instead of following the user